Reading Time: < 1 minute
Gideon – A kitchen quest
Can you save Teddy?
A nightmare mother, a beloved toy bear, Pea soup for supper; what else could you ask for?
Originally written in 2008. Right now in 2022 I’m debugging and editing this game. If you are a beta tester or just a player with thoughts, ideas, and opinions, please do get in touch.
Contact me here.
Note! Parchment appears to not work for me in Safari. It might be an issue on my end or with website configurations so do give it a try. You could be luckier than I am. I honestly do not know why and right now I can’t make it a priority to fix. But until it does get sorted and if it doesn’t work for you, it’s better to download the file and play it using your interpreter. Sorry about that.
Update: It appears to be a file permission problem on my webhost. And specifica to Safari for some reason. This is fixable with a workaround but it might take a bit before I deal with it. Google Chrome seems to do fine though. So there you go; one more reason to dislike Safari, if you could be bothered. 😀
Or download the game file here.”
This file is a .z5 game to be played using an interpreter such as Winfrotz, Yasmin, etc.
Reading Time: 2 minutes
Trust – and interactive thriller
Update December 2018:
Oh I am so full of it. It is true that Ivan lives on in my head but he is way way way back in the darkest possible corner where nothing and no one checks for inspiration anymore. Will I give up on him?
Nah, he’s fine in his universe where I placed him so long ago, doesn’t even think about me anymore. I’ll get to it when I get to it.
I have started. Soon we will be able to meet Ivan. Bits and pieces of Ivan, snippets and thoughts about Ivan an how he comes to be. Right now, the game is very slowly coming together in my mind so it’s not going to be a quick process. Six months to write the main code, another six to beta test and then unknown hours to correct, rewrite, revise, and hunt errors in code.
It’s funny but I am looking forward to every bit of that, and I hope I can live up to any expectations after the last game; Crystal and stone, beetle and bone.
Peter, think I can? lol
Refreshing my brain in inform 6 code.
Added needed extensions and created basic files.
Learned that my main character is a bit unstable.
Is reinforcing my main characters instability while brainstorming about secondary characters and location classes.
There’s not much more I can say at the moment but it is all coming together. here’s a bit of Ivan himself:
Ivan stares blankly into space for a long moment. Insanity has never been a huge concern for this down to earth metal head but he is starting to wonder what’s going on with him. A shiver runs up his spine and he glances nervously at corners, shadows, and unknown phantoms of fancy. “Too fucking creapy in here.”
Ivans eyes widen and for some odd reason, guided by instinct rather than logic, he ducks and turns around. Tense and ready for anything, he glares at the gloom surrounding him. Nothing. Slowly, he relaxes and stands up. “I’ll be fucking madder than my crazy-ass mother soon.”
Reading Time: 2 minutes
Crystal and stone, beetle and bone
An interactive not quite fantasy.
Note: If you use a screenreader, allow a couple of seconds after pushing enter on your command. It seems as if being too fast on the cursor keys moves focus away from where you ultimately want it; starting at the beginning of the new text. It’s not a biggie, but can be a bit annoying.
Of course you can always download the game, and check out the Crystal and Stone Game map
I believe I am done. It will have to be done as I can’t dedicate the rest of my life to this game. I did some rewrites and lot’s of error checking. Spelling, yes, spelling errors a plenty. I’m always in a hurry it seems and i always pay for it in the end. But this should be the last and final version of this game. Considering I started writing it in 2006 or thereabouts, it has taken far too long. But here it is. Crystal and stone, beetle and bone Version 4.
From the game
The beetle airs out its wings in an attempt to look bigger and the spider stands up to its maximum height. After a moment of this comparison of strength, the spider backs off, scrambles away from the beetle and up on Lornedei where it curls up and acts as if nothing at all has taken place.
Deini sniffs around. After a while she comes back, carrying an old torch. She drops it at Lornedei’s feet.
In the southeast corner of the big desolate field the ground slopes down and turns into a ragged hole in the ground. Heat ripples the air around it. A large fire burns within a ring of stones.
She circles the fire. She is in a hurry, searching for the thing that should be but is no longer. She returns to the ruin. There is a high wall east of the castle and she stops to rest on top of it.
The world wavers its way back to reality and Lornedei looks pale and a bit unsteady on her feet. “Too high! Master? If I die and must come back, please do not make me a bird!”
Lornedei watches the amulet for a short while. Then she tries to stab herself in the face with it. Fortunately it’s not sharp enough to draw blood.
The beetle clings to Lornedei’s finger while shaking its antennae. After a moment of fruitless coaxing Lornedei gives up with a sigh. “Never mind then.”
. Her legs betray her. They are all over her now, reaching for her, grabbing, ripping. Their hatred and need has given them substance, temporary bodies, and the strength to take what they need. Lornedei does not stop screaming until her throat is ripped open. The black bird watches in silence and the forbidden forest shudders in delight.
Lornedei glares at the bird. The bird stares at Lornedei. Lornedei crosses her arms. The bird shuffles uneasily. Lornedei shuts her eyes. The bird croaks. Lornedei opens her eyes, pulling up her upper lip in a grimace. The silent exchange is over. “This bird would be of better use to me in a stew. It’s thinking of bugs. It’s probably hungry.”
Check this game on the Interactive fiction database (IFDB).